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2026-08-07 13:10:07 -05:00
#pragma once
#include <iostream>
#include <fstream>
#include <string.h>
#include <memory>
#include <vector>
#include "Extern/json.hpp"
#include "Creature.h"
struct PlayerE : Creature
{
int id;
int level;
std::vector<Stat> stats;
std::string name;
std::string description;
void Init();
void LevelUp();
void Die();
void TakeDamage(int damageType, float damage);
float GetHealth();
}
class PlayerEditor
{
private:
Player *toEdit;
std::vector<PlayerE> players;
std::vector<std::string> commands;
public:
void Create();
void Edit();
bool Save();
};