Fixed parsing Scenery
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@@ -1,18 +1,20 @@
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#include "game.h"
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int main(int argc, char *argv[]) {
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Game game; // Calls default constructor which Initializes GAME
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void EditRooms() {
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fs::path path("Resources/rooms.json");
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std::vector<std::vector<Room>> rooms = {
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std::vector<std::vector<Room>> roomDat = {
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{
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{
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0,
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"Test Room 1",
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"First Test Room",
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{{0, S, false}, {1, E, false}},
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{{0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0}},
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{
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{0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0},
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},
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},
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{1,
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"Test Room 2",
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@@ -33,19 +35,25 @@ int main(int argc, char *argv[]) {
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{{5, N, false}, {6, E, false}},
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{{3, "Waterfall", "A fine waterfall on a cliff", {"Waterfall"}, ObjectType::SCENERY, false, 3}}}}};
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nlohmann::json j(rooms);
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nlohmann::json j(roomDat);
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std::fstream outFile(absolute(path), std::fstream::in | std::fstream::out | std::fstream::app);
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outFile << std::setw(4) << j << std::endl;
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outFile.close();
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/*if (!game) {
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}
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int main(int argc, char *argv[]) {
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Game game; // Calls default constructor which Initializes GAME
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if (!game) {
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game.Init();
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Game::SetGameInstance(&game);
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}
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while (game.GetIsActive()) {
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game.Run();
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}*/
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}
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return 0;
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}
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