Fixed parsing Scenery
This commit is contained in:
@@ -31,7 +31,7 @@ private:
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public:
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Room();
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Room(int id, std::string name, std::string desc, std::vector<Exit> e, std::vector<Scenery> s);
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Room(int i, std::string n, std::string desc, std::vector<Exit> e, std::vector<Scenery> s);
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Room(const Room &r);
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void PrintAvalibleExits();
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+7
-6
@@ -10,12 +10,12 @@ Room::Room() {
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exits.clear();
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}
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Room::Room(int id, std::string n, std::string desc, std::vector<Exit> e, std::vector<Scenery> s) {
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id = id;
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name = n;
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description = desc;
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exits = e;
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scenery = s;
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Room::Room(int i, std::string n, std::string desc, std::vector<Exit> e, std::vector<Scenery> s) {
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id = i;
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name = std::move(n);
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description = std::move(desc);
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exits = std::move(e);
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scenery = std::move(s);
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}
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Room::Room(const Room &r) {
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@@ -23,6 +23,7 @@ Room::Room(const Room &r) {
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name = r.name;
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description = r.description;
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exits = r.exits;
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scenery = r.scenery;
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}
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Room::~Room() {
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+77
-15
@@ -1,39 +1,101 @@
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[
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[
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{
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"description": "A fascinating Room. There's ... nothing in it, neat.",
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"description": "First Test Room",
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"exits": [
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{
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"dir": 1,
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"exitID": 0,
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"isLocked": false
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},
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{
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"dir": 2,
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"exitID": 1,
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"isLocked": false
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}
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],
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"id": 0,
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"name": "Test Room 1",
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"scenery": [
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{
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"canTake": false,
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"description": "A Grey Rock",
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"id": 0,
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"keywords": [
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"Rock"
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],
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"name": "Rock",
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"roomIdItBelongsTo": 0,
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"type": 1
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}
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]
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},
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{
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"description": "A court yard",
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"exits": [
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{
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"dir": 3,
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"exitID": 2,
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"isLocked": false
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},
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{
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"dir": 2,
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"exitID": 3,
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"isLocked": false
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},
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{
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"dir": 1,
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"exitID": 2,
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"exitID": 4,
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"isLocked": false
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}
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],
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"id": 1,
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"name": "Test Room 2",
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"scenery": [
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{
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}
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"canTake": false,
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"description": "A fine looking Tree stands in the courtyard",
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"id": 1,
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"keywords": [
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"Tree"
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],
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"id": -8528,
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"name": "Test Room 1"
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},
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{
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"description": "Another test room. What a shocker",
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"exits": [],
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"id": -8608,
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"name": "Test Room 2"
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"name": "Tree",
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"roomIdItBelongsTo": 1,
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"type": 1
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}
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]
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}
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],
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[
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{
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"description": "Testing another column",
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"exits": [],
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"id": -8656,
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"name": "Test Room 3"
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"description": "You can hear the sound of a waterfall nearby",
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"exits": [
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{
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"dir": 0,
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"exitID": 5,
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"isLocked": false
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},
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{
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"dir": 2,
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"exitID": 6,
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"isLocked": false
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}
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],
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"id": 3,
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"name": "Test Room 3",
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"scenery": [
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{
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"canTake": false,
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"description": "A fine waterfall on a cliff",
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"id": 3,
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"keywords": [
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"Waterfall"
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],
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"name": "Waterfall",
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"roomIdItBelongsTo": 3,
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"type": 1
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}
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]
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}
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]
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]
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@@ -1,18 +1,20 @@
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#include "game.h"
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int main(int argc, char *argv[]) {
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Game game; // Calls default constructor which Initializes GAME
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void EditRooms() {
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fs::path path("Resources/rooms.json");
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std::vector<std::vector<Room>> rooms = {
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std::vector<std::vector<Room>> roomDat = {
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{
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{
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0,
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"Test Room 1",
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"First Test Room",
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{{0, S, false}, {1, E, false}},
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{{0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0}},
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{
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{0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0},
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},
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},
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{1,
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"Test Room 2",
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@@ -33,19 +35,25 @@ int main(int argc, char *argv[]) {
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{{5, N, false}, {6, E, false}},
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{{3, "Waterfall", "A fine waterfall on a cliff", {"Waterfall"}, ObjectType::SCENERY, false, 3}}}}};
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nlohmann::json j(rooms);
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nlohmann::json j(roomDat);
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std::fstream outFile(absolute(path), std::fstream::in | std::fstream::out | std::fstream::app);
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outFile << std::setw(4) << j << std::endl;
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outFile.close();
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/*if (!game) {
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}
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int main(int argc, char *argv[]) {
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Game game; // Calls default constructor which Initializes GAME
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if (!game) {
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game.Init();
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Game::SetGameInstance(&game);
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}
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while (game.GetIsActive()) {
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game.Run();
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}*/
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}
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return 0;
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}
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