Fixed overcomplicated whoopises
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@@ -38,8 +38,6 @@ private:
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public:
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Game();
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Game(Game& rhs);
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Game& operator=(Game& rhs);
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inline bool GetIsActive() const { return isActive; }
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bool Init();
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@@ -66,13 +64,8 @@ public:
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return *game_;
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}
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inline friend void swap(Game &lhs, Game &rhs)
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{
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using std::swap;
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swap(lhs.isActive, rhs.isActive);
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swap(lhs.progress, rhs.progress);
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swap(lhs.player, rhs.player);
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swap(lhs.parser, rhs.parser);
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static void SetGameInstance(Game * g) {
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game_ = g;
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}
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~Game();
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