Inital Commit

This commit is contained in:
Timothy O'Barr
2026-08-07 13:10:07 -05:00
commit 34f7d3f7bb
72 changed files with 31475 additions and 0 deletions
+8
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cmake_minimum_required(VERSION 4.2)
project(Editor)
set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/editor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/playerEditor.cpp)
add_library(Editor SHARED ${SOURCES})
target_include_directories(Editor PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/headers ${CMAKE_SOURCE_DIR}/Extern)
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cmake_minimum_required(VERSION 4.2)
project(Editor)
set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/editor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/playerEditor.cpp)
add_library(Editor SHARED ${SOURCES})
target_include_directories(Editor PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/headers)
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#pragma once
#include <iostream>
#include <iomanip>
#include <math.h>
#include <string>
#include <vector>
enum DmgType {SINGLE, MULTI};
struct Stat
{
int statID;
std::string statName;
float stat;
};
class Creature
{
protected:
int id;
int level;
std::vector<Stat> stats;
std::string name;
std::string description;
public:
virtual void Init() = 0;
virtual void LevelUp() = 0;
virtual void Die() = 0;
virtual void TakeDamage(int damageType, float damage) = 0;
virtual float GetHealth() = 0;
bool IsAlive() { return GetHealth() > 0; }
void PrintDescription() { printf("%s\n", description); }
void PrintName() { printf("%s\n", name); }
virtual ~Creature() = default;
};
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#pragma once
#include <iostream>
#include <string>
#include "playerEditor.h"
class Editor
{
private:
public:
};
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#pragma once
#include <iostream>
#include <string>
class Editor
{
private:
public:
};
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#pragma once
#include <iostream>
#include <fstream>
#include <string.h>
#include <memory>
#include <vector>
#include "json.hpp"
#include "creature.h"
struct PlayerE : Creature
{
int id;
int level;
std::vector<Stat> stats;
std::string name;
std::string description;
void Init();
void LevelUp();
void Die();
void TakeDamage(int damageType, float damage);
float GetHealth();
};
class PlayerEditor
{
private:
PlayerE *toEdit;
std::vector<PlayerE> players;
std::vector<std::string> commands;
public:
void Create();
void Edit();
bool Save();
};
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#pragma once
#include <iostream>
#include <fstream>
#include <string.h>
#include <memory>
#include <vector>
#include "Extern/json.hpp"
#include "Creature.h"
struct PlayerE : Creature
{
int id;
int level;
std::vector<Stat> stats;
std::string name;
std::string description;
void Init();
void LevelUp();
void Die();
void TakeDamage(int damageType, float damage);
float GetHealth();
}
class PlayerEditor
{
private:
Player *toEdit;
std::vector<PlayerE> players;
std::vector<std::string> commands;
public:
void Create();
void Edit();
bool Save();
};
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#include "editor.h"
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#include "playerEditor.h"
#include <vector>
void PlayerEditor::Create()
{
if (toEdit == nullptr)
{
toEdit = new PlayerE();
}
players.push_back(*toEdit);
}
void PlayerEditor::Edit()
{
printf("Options: %s\n");
for (auto &command : commands.begin())
{
printf("%s\n", command.c_str());
}
}
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#include "playerEditor.h"
void Create()
{
if (toEdit == nullptr)
{
toEdit = new PlayerE();
}
players.push_back(toEdit);
}
void Edit()
{
printf("Options: %s\n");
for (auto command : commands.begin())'
{
printf("%s\n", command.c_str());
}
}