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#pragma once
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#include <iostream>
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#include <fstream>
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#include <string.h>
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#include <memory>
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#include <vector>
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#include "json.hpp"
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#include "creature.h"
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struct PlayerE : Creature
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{
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int id;
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int level;
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std::vector<Stat> stats;
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std::string name;
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std::string description;
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void Init();
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void LevelUp();
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void Die();
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void TakeDamage(int damageType, float damage);
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float GetHealth();
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};
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class PlayerEditor
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{
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private:
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PlayerE *toEdit;
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std::vector<PlayerE> players;
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std::vector<std::string> commands;
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public:
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void Create();
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void Edit();
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bool Save();
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};
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