Inital Commit
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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typedef int (*FUNCTION)(std::string s);
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static std::vector<std::string> Verbs{"Quit", "Exit", "Go", "Move", "Look"};
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static std::vector<std::string> Nouns{"Object", "Door", "North", "South", "East",
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"West", "Up", "Down", "Left", "right"};
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class CommandParser {
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private:
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// std::vector<std::string> commands;
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std::map<std::string, FUNCTION> commands;
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public:
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CommandParser();
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bool AddCommand(std::string c, FUNCTION f);
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void RemoveCommand(std::string c);
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std::vector<std::string> Verb(std::stringstream &sentences);
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std::vector<std::string> Noun(std::stringstream &sentences);
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static inline void CommandUnrecognized() { printf("I don't know how to do that.\n"); }
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int Parse();
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};
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include <math.h>
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#include <string>
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#include <vector>
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enum DmgType {SINGLE, MULTI};
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struct Stat
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{
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int statID;
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std::string statName;
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float stat;
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};
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class Creature
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{
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protected:
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int id;
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int level;
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std::vector<Stat> stats;
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std::string name;
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std::string description;
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public:
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virtual void Init() = 0;
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virtual void LevelUp() = 0;
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virtual void Die() = 0;
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virtual void TakeDamage(int damageType, float damage) = 0;
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virtual float GetHealth() = 0;
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bool IsAlive() { return GetHealth() > 0; }
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void PrintDescription() { printf("%s\n", description); }
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void PrintName() { printf("%s\n", name); }
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virtual ~Creature() = default;
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};
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@@ -0,0 +1,6 @@
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include <math.h>
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#include <string>
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@@ -0,0 +1,42 @@
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#pragma once
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <vector>
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#include "CommandParser.h"
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#include "game.h"
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#include "json.hpp"
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#include "player.h"
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#include "room.h"
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extern bool isActive;
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#define MAP_HEIGHT 5
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#define MAP_WIDTH 5
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namespace fs = std::filesystem;
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class Game {
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private:
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std::vector<std::vector<Room>> rooms;
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Player player;
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int progress;
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CommandParser parser;
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nlohmann::json json;
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fs::path filePath = "Resources/Rooms.json";
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std::ifstream stream;
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public:
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Game();
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static bool GetIsActive() { return isActive; }
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bool Init();
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void ChangeRoom(Direction dir);
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void Run();
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bool Save();
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static void SetIsActive(const bool active) { isActive = active; }
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};
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static int Exit(std::string n);
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@@ -0,0 +1,49 @@
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#pragma once
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#include <iomanip>
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#include <iostream>
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#include <vector>
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#include "json.hpp"
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using json = nlohmann::json;
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enum class ObjectType { ITEM, SCENERY, NONE };
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class Object {
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protected:
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int id;
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std::string name;
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std::string description;
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std::vector<std::string> keywords;
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ObjectType type;
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bool canTake;
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int roomIdItBelongsTo;
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public:
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virtual void Interact() = 0;
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std::string const GetName() { return name; }
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std::string const GetDescription() { return description; }
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ObjectType const GetObjectType() { return type; }
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std::vector<std::string> const GetKeywords() { return keywords; }
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int GetId() { return id; }
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int GetRoomId() { return roomIdItBelongsTo; }
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bool CanTake() { return canTake; }
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virtual ~Object() = default;
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};
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// Global/Namespace scope serialization functions
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inline void to_json(json &j, Object &obj) {
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j = json{{"id", obj.GetId()},
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{"name", obj.GetName()},
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{"description", obj.GetDescription()},
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{"keywords", obj.GetKeywords()},
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{"type", obj.GetObjectType()},
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{"canTake", obj.CanTake()},
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{"roomIdItBelongsTo", obj.GetRoomId()}};
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}
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@@ -0,0 +1,22 @@
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#pragma once
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#include <iostream>
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#include <string>
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#include <math.h>
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#include "creature.h"
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class Player : Creature
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{
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private:
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// Inventory inventory;
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public:
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void Init();
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void LevelUp();
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void Die();
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void TakeDamage(int damageType, float damage);
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float GetHealth();
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};
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@@ -0,0 +1,22 @@
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#pragma once
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#include <iostream>
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#include <string>
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#include <math.h>
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#include "creature.h"
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class Player : Creature
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{
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private:
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// Inventory inventory;
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public:
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void Init();
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void LevelUp();
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void Die();
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void TakeDamage();
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};
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@@ -0,0 +1,41 @@
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#pragma once
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#include <iostream>
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#include <memory>
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#include <string>
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#include <vector>
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#include "json.hpp"
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#include "object.h"
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using json = nlohmann::json;
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enum Direction { N, S, E, W };
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struct Exit {
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int exitID;
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Direction dir;
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bool isLocked;
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friend void from_json(const json &j, Exit &e);
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friend void to_json(json &j, const Exit &e);
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};
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class Room {
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private:
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int id;
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std::string name;
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std::string description;
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std::vector<Exit> exits;
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std::vector<std::unique_ptr<Object>> objects;
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public:
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Room();
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Room(int id, std::string name, std::string desc, std::vector<Exit> e);
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Room(const Room &r);
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int AvalibleExits() { return exits.size(); }
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void Print() const;
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~Room();
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friend void to_json(nlohmann::json &j, const Room &r);
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friend void from_json(const nlohmann::json &j, Room &r);
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};
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@@ -0,0 +1,16 @@
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include "object.h"
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class Scenery : Object
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{
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private:
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bool containsItem;
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public:
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Scenery();
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void Examine();
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void Interact();
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~Scenery();
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};
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@@ -0,0 +1,7 @@
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include "object.h"
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class Scenery : Object
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