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#pragma once
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#include <iostream>
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#include <iomanip>
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#include <math.h>
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#include <string>
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#include <vector>
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enum DmgType {SINGLE, MULTI};
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struct Stat
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{
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int statID;
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std::string statName;
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float stat;
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};
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class Creature
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{
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protected:
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int id;
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int level;
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std::vector<Stat> stats;
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std::string name;
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std::string description;
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public:
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virtual void Init() = 0;
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virtual void LevelUp() = 0;
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virtual void Die() = 0;
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virtual void TakeDamage(int damageType, float damage) = 0;
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virtual float GetHealth() = 0;
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bool IsAlive() { return GetHealth() > 0; }
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void PrintDescription() { printf("%s\n", description); }
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void PrintName() { printf("%s\n", name); }
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virtual ~Creature() = default;
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};
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