Inital Commit
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#include "player.h"
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void Player::Init()
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{
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// initalize stats, room location, inventory and item data
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}
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void Player::LevelUp()
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{
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}
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void Player::Die()
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{
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// Now. You must, die!
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}
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void Player::TakeDamage(int damageType, float damage)
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{
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// Ouch
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}
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float Player::GetHealth()
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{
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return 0.0f;
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}
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