Wip: working on add scenery
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+18
-7
@@ -24,15 +24,26 @@ protected:
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int roomIdItBelongsTo;
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public:
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Object() = default;
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Object(const int i, std::string n, std::string desc, std::vector<std::string> k, const ObjectType o, const bool ct,
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const int rID) {
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id = i;
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name = std::move(n);
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description = std::move(desc);
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keywords = std::move(k);
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type = o;
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canTake = ct;
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roomIdItBelongsTo = rID;
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}
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virtual void Interact() = 0;
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std::string const GetName() { return name; }
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std::string const GetDescription() { return description; }
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std::string GetName() const { return name; }
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std::string GetDescription() const { return description; }
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ObjectType const GetObjectType() { return type; }
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std::vector<std::string> const GetKeywords() { return keywords; }
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int GetId() { return id; }
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int GetRoomId() { return roomIdItBelongsTo; }
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bool CanTake() { return canTake; }
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ObjectType GetObjectType() const { return type; }
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std::vector<std::string> GetKeywords() const { return keywords; }
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int GetId() const { return id; }
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int GetRoomId() const { return roomIdItBelongsTo; }
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bool CanTake() const { return canTake; }
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virtual ~Object() = default;
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};
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@@ -4,7 +4,7 @@
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#include <string>
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#include <vector>
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#include "json.hpp"
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#include "object.h"
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#include "scenery.h"
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using json = nlohmann::json;
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@@ -27,10 +27,11 @@ private:
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std::string name;
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std::string description;
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std::vector<Exit> exits;
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std::vector<Scenery> scenery;
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public:
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Room();
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Room(int id, std::string name, std::string desc, std::vector<Exit> e);
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Room(int id, std::string name, std::string desc, std::vector<Exit> e, std::vector<Scenery> s);
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Room(const Room &r);
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void PrintAvalibleExits();
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+11
-10
@@ -1,16 +1,17 @@
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include <iostream>
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#include "object.h"
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class Scenery : Object
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{
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private:
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bool containsItem;
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public:
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Scenery();
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void Examine();
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void Interact();
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~Scenery();
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class Scenery : public Object {
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public:
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Scenery();
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Scenery(int i, std::string n, std::string desc, std::vector<std::string> k, ObjectType t, bool cT, int rID);
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void Examine();
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void Interact() override;
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friend void from_json(const nlohmann::json &j, Scenery &s);
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friend void to_json(json &j, const Scenery &s);
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};
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