Parse Rooms and added proper room JSON

This commit is contained in:
Timothy O'Barr
2026-08-18 11:59:09 -05:00
parent 455e54b557
commit db2cb3aeea
6 changed files with 63 additions and 79 deletions
+23 -19
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@@ -26,26 +26,27 @@
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<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAUnusedValue/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDFAUnusedValue/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeclarationHidesLocal/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeclarationHidesLocal/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeclarationHidesUncapturedLocal/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeclarationHidesUncapturedLocal/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeclarationSpecifierWithoutDeclarators/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppDeclarationSpecifierWithoutDeclarators/@EntryIndexedValue" value="WARNING" type="string" />
@@ -191,6 +192,7 @@
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<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppRedundantVoidArgumentList/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppRedundantVoidArgumentList/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppRedundantZeroInitializerInAggregateInitialization/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppRedundantZeroInitializerInAggregateInitialization/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppReferenceToOverriddenVirtualFunction/@EntryIndexedValue" value="WARNING" type="string" />
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@@ -224,9 +226,11 @@
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-1
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@@ -24,7 +24,6 @@ private:
std::string name; std::string name;
std::string description; std::string description;
std::vector<Exit> exits; std::vector<Exit> exits;
std::vector<std::unique_ptr<Object>> objects;
public: public:
Room(); Room();
+1 -8
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@@ -20,14 +20,7 @@ bool Game::Init() {
stream.open(absolute(filePath)); stream.open(absolute(filePath));
json = nlohmann::json::parse(stream); json = nlohmann::json::parse(stream);
// rooms = json.get<std::vector<std::vector<Room>>>(); rooms = json.get<std::vector<std::vector<Room>>>();
auto &roomData = json["rooms"];
for (const auto &roomCol: rooms) {
for (const auto &roomRow: roomCol) {
// rooms.push_back(roomRow.get<Room>());
}
}
player.Init(); player.Init();
parser = CommandParser(); parser = CommandParser();
+3 -5
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@@ -34,18 +34,16 @@ void Room::Print() const {
} }
inline void from_json(const json &j, Exit &e) { void from_json(const json &j, Exit &e) {
j.at("exitID").get_to(e.exitID); j.at("exitID").get_to(e.exitID);
j.at("dir").get_to(e.dir); j.at("dir").get_to(e.dir);
j.at("isLocked").get_to(e.isLocked); j.at("isLocked").get_to(e.isLocked);
} }
inline void to_json(json &j, const Exit &e) { void to_json(json &j, const Exit &e) { j = json{{"exitID", e.exitID}, {"dir", e.dir}, {"isLocked", e.isLocked}}; }
j = json{{"exitID", e.exitID}, {"dir", e.dir}, {"isLocked", e.isLocked}};
}
inline void from_json(const json &j, Room &r) { void from_json(const json &j, Room &r) {
j.at("id").get_to(r.id); j.at("id").get_to(r.id);
j.at("name").get_to(r.name); j.at("name").get_to(r.name);
j.at("description").get_to(r.description); j.at("description").get_to(r.description);
+31 -41
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@@ -1,45 +1,35 @@
{ [
"rooms": [
[ [
{ {
"id": 0, "description": "A fascinating Room. There's ... nothing in it, neat.",
"name": "Test Room 1", "exits": [
"description": "A fascinating Room. There's ... nothing in it, neat.", {
"exits": [ "dir": 2,
{ "exitID": 1,
"exitID": 1, "isLocked": false
"dir": "E", },
"isLocked": false {
}, "dir": 1,
{ "exitID": 2,
"exitID": 2, "isLocked": false
"dir": "S", }
"isLocked": false ],
} "id": -8528,
] "name": "Test Room 1"
}, },
{ {
"id": 1, "description": "Another test room. What a shocker",
"name": "Test Room 2", "exits": [],
"description": "Another test room. What a shocker", "id": -8608,
"exits": [ "name": "Test Room 2"
{} }
]
}
], ],
[ [
{ {
"id": 6, "description": "Testing another column",
"name": "Test Room 3", "exits": [],
"description": "Testing another column", "id": -8656,
"exits": [ "name": "Test Room 3"
{ }
"exitID": 0,
"dir": "S",
"isLocked": false
}
]
}
] ]
] ]
}
+5 -5
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@@ -1,14 +1,14 @@
#include <fstream>
#include <ios>
#include <iostream> #include <iostream>
#include "game.h" #include "game.h"
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
Game game; Game game; // Calls default constructor which Initalizes GAME
if (game.Init()) { while (game.GetIsActive()) {
while (game.GetIsActive()) { game.Run();
game.Run();
}
} }
return 0; return 0;