Parse Rooms and added proper room JSON

This commit is contained in:
Timothy O'Barr
2026-08-18 11:59:09 -05:00
parent 455e54b557
commit db2cb3aeea
6 changed files with 63 additions and 79 deletions
+23 -19
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@@ -26,26 +26,27 @@
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@@ -191,6 +192,7 @@
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@@ -224,9 +226,11 @@
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-1
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@@ -24,7 +24,6 @@ private:
std::string name;
std::string description;
std::vector<Exit> exits;
std::vector<std::unique_ptr<Object>> objects;
public:
Room();
+1 -8
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@@ -20,14 +20,7 @@ bool Game::Init() {
stream.open(absolute(filePath));
json = nlohmann::json::parse(stream);
// rooms = json.get<std::vector<std::vector<Room>>>();
auto &roomData = json["rooms"];
for (const auto &roomCol: rooms) {
for (const auto &roomRow: roomCol) {
// rooms.push_back(roomRow.get<Room>());
}
}
rooms = json.get<std::vector<std::vector<Room>>>();
player.Init();
parser = CommandParser();
+3 -5
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@@ -34,18 +34,16 @@ void Room::Print() const {
}
inline void from_json(const json &j, Exit &e) {
void from_json(const json &j, Exit &e) {
j.at("exitID").get_to(e.exitID);
j.at("dir").get_to(e.dir);
j.at("isLocked").get_to(e.isLocked);
}
inline void to_json(json &j, const Exit &e) {
j = json{{"exitID", e.exitID}, {"dir", e.dir}, {"isLocked", e.isLocked}};
}
void to_json(json &j, const Exit &e) { j = json{{"exitID", e.exitID}, {"dir", e.dir}, {"isLocked", e.isLocked}}; }
inline void from_json(const json &j, Room &r) {
void from_json(const json &j, Room &r) {
j.at("id").get_to(r.id);
j.at("name").get_to(r.name);
j.at("description").get_to(r.description);
+13 -23
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@@ -1,45 +1,35 @@
{
"rooms": [
[
[
{
"id": 0,
"name": "Test Room 1",
"description": "A fascinating Room. There's ... nothing in it, neat.",
"exits": [
{
"dir": 2,
"exitID": 1,
"dir": "E",
"isLocked": false
},
{
"dir": 1,
"exitID": 2,
"dir": "S",
"isLocked": false
}
]
],
"id": -8528,
"name": "Test Room 1"
},
{
"id": 1,
"name": "Test Room 2",
"description": "Another test room. What a shocker",
"exits": [
{}
]
"exits": [],
"id": -8608,
"name": "Test Room 2"
}
],
[
{
"id": 6,
"name": "Test Room 3",
"description": "Testing another column",
"exits": [
{
"exitID": 0,
"dir": "S",
"isLocked": false
"exits": [],
"id": -8656,
"name": "Test Room 3"
}
]
}
]
]
}
]
+3 -3
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@@ -1,15 +1,15 @@
#include <fstream>
#include <ios>
#include <iostream>
#include "game.h"
int main(int argc, char *argv[]) {
Game game;
Game game; // Calls default constructor which Initalizes GAME
if (game.Init()) {
while (game.GetIsActive()) {
game.Run();
}
}
return 0;
}