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10 Commits
58 changed files with 492 additions and 4873 deletions
+1
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@@ -0,0 +1 @@
build
+1
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@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="BackendCodeEditorSettings">
<option name="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=BDF50448_002D2D09_002D587C_002DB381_002D254F4D0C7518_002Fd_003AEngine_002Fd_003Asrc_002Ff_003Aworld_002Ecpp/@EntryIndexedValue" value="ForceIncluded" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CDeclarationWithImplicitIntType/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CommentTypo/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConstevalIfIsAlwaysConstant/@EntryIndexedValue" value="WARNING" type="string" />
+32
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@@ -0,0 +1,32 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/Text-Adventure",
"args": [],
"stopAtEntry": false,
"cwd": "${fileDirname}",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Set Disassembly Flavor to Intel",
"text": "-gdb-set disassembly-flavor intel",
"ignoreFailures": true
}
]
}
]
}
-11
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@@ -1,11 +0,0 @@
cmake_minimum_required(VERSION 4.2)
project(Text-Adventure)
set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
add_executable(Text-Adventure ${SOURCES})
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Engine)
target_link_libraries(Text-Adventure PUBLIC Engine)
-8
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@@ -1,8 +0,0 @@
cmake_minimum_required(VERSION 4.2)
project(Editor)
set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/editor.cpp ${CMAKE_CURRENT_SOURCE_DIR}/src/playerEditor.cpp)
add_library(Editor SHARED ${SOURCES})
target_include_directories(Editor PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/headers)
+2 -2
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@@ -34,8 +34,8 @@ class Creature
bool IsAlive() { return GetHealth() > 0; }
void PrintDescription() { printf("%s\n", description); }
void PrintName() { printf("%s\n", name); }
void PrintDescription() { printf("%s\n", description.data()); }
void PrintName() { printf("%s\n", name.data()); }
virtual ~Creature() = default;
};
-12
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@@ -1,12 +0,0 @@
#pragma once
#include <iostream>
#include <string>
class Editor
{
private:
public:
};
-39
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@@ -1,39 +0,0 @@
#pragma once
#include <iostream>
#include <fstream>
#include <string.h>
#include <memory>
#include <vector>
#include "Extern/json.hpp"
#include "Creature.h"
struct PlayerE : Creature
{
int id;
int level;
std::vector<Stat> stats;
std::string name;
std::string description;
void Init();
void LevelUp();
void Die();
void TakeDamage(int damageType, float damage);
float GetHealth();
}
class PlayerEditor
{
private:
Player *toEdit;
std::vector<PlayerE> players;
std::vector<std::string> commands;
public:
void Create();
void Edit();
bool Save();
};
+3 -3
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@@ -15,8 +15,8 @@ void PlayerEditor::Edit()
{
printf("Options: %s\n");
for (auto &command : commands.begin())
/*for (const auto &command : commands.begin())
{
printf("%s\n", command.c_str());
}
printf("%s\n", command);
}*/
}
-21
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@@ -1,21 +0,0 @@
#include "playerEditor.h"
void Create()
{
if (toEdit == nullptr)
{
toEdit = new PlayerE();
}
players.push_back(toEdit);
}
void Edit()
{
printf("Options: %s\n");
for (auto command : commands.begin())'
{
printf("%s\n", command.c_str());
}
}
+2 -1
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@@ -6,7 +6,8 @@ set(SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/src/room.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/game.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/scenery.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/CommandParser.cpp)
${CMAKE_CURRENT_SOURCE_DIR}/src/CommandParser.cpp
${CMAKE_CURRENT_SOURCE_DIR}/src/world.cpp)
add_library(Engine SHARED ${SOURCES})
+3 -3
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@@ -3,11 +3,11 @@
#include <string>
#include <vector>
typedef int (*FUNCTION)(std::string s);
typedef int (*FUNCTION)(const std::string &s);
static std::vector<std::string> Verbs{"Quit", "Exit", "Go", "Move", "Look"};
static std::vector<std::string> Nouns{"Object", "Door", "North", "South", "East",
"West", "Up", "Down", "Left", "right"};
static std::vector<std::string> Nouns{"Object", "Door", "North", "South", "East", "West",
"Up", "Down", "Left", "Right", "To", "At"};
class CommandParser {
private:
+24 -9
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@@ -2,6 +2,7 @@
#include <filesystem>
#include <fstream>
#include <string>
#include <utility>
#include <vector>
#include "CommandParser.h"
#include "game.h"
@@ -11,7 +12,7 @@
static int curX, curY;
extern bool isActive;
extern std::vector<std::vector<Room>> rooms;
#define MAP_HEIGHT 5
#define MAP_WIDTH 5
@@ -19,14 +20,15 @@ extern bool isActive;
namespace fs = std::filesystem;
class Game {
private:
std::vector<std::vector<Room>> rooms;
Player player;
int progress;
CommandParser parser;
nlohmann::json json;
fs::path filePath = "Resources/Rooms.json";
std::ifstream stream;
bool isActive;
inline static Game *game_;
// Likely need to make sure Player is ADDED to room
// We want player and objects to exist IN room
@@ -34,25 +36,38 @@ private:
public:
Game();
static bool GetIsActive() { return isActive; }
inline bool GetIsActive() const { return isActive; }
bool Init();
void Run();
bool Save();
void ChangeRoom(const Room &r);
Room GetCurrentRoom() { return currentRoom; }
static void SetIsActive(const bool active) { isActive = active; }
inline bool operator!() const {
if (isActive) {
return false;
}
return true;
}
static Game &instance() {
static Game *game_;
void SetIsActive(const bool active) { isActive = active; }
static Game &Instance() {
if (game_ == nullptr) {
game_ = new Game();
game_->Init();
}
return *game_;
}
static void SetGameInstance(Game *g) { game_ = g; }
~Game();
};
// Commands
static int Quit(std::string n);
static int Move(std::string c);
static int Look(std::string c);
static int Quit(const std::string &n);
static int Move(const std::string &c);
static int Look(const std::string &c);
+18 -7
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@@ -24,15 +24,26 @@ protected:
int roomIdItBelongsTo;
public:
Object() = default;
Object(const int i, std::string n, std::string desc, std::vector<std::string> k, const ObjectType o, const bool ct,
const int rID) {
id = i;
name = std::move(n);
description = std::move(desc);
keywords = std::move(k);
type = o;
canTake = ct;
roomIdItBelongsTo = rID;
}
virtual void Interact() = 0;
std::string const GetName() { return name; }
std::string const GetDescription() { return description; }
std::string GetName() const { return name; }
std::string GetDescription() const { return description; }
ObjectType const GetObjectType() { return type; }
std::vector<std::string> const GetKeywords() { return keywords; }
int GetId() { return id; }
int GetRoomId() { return roomIdItBelongsTo; }
bool CanTake() { return canTake; }
ObjectType GetObjectType() const { return type; }
std::vector<std::string> GetKeywords() const { return keywords; }
int GetId() const { return id; }
int GetRoomId() const { return roomIdItBelongsTo; }
bool CanTake() const { return canTake; }
virtual ~Object() = default;
};
+16 -7
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@@ -1,25 +1,34 @@
#pragma once
#include <iostream>
#include <math.h>
#include <string>
#include <utility>
#include "creature.h"
class Player : Creature {
private:
// Inventory inventory;
// Lets keep the room a loose reference to avoid to many hardcoded details and other info
int curRoomID = -1;
int prevRoomID = -1;
public:
Player();
Player(Player &rhs);
Player &operator=(Player &rhs);
void Init() override;
void LevelUp() override;
void Die() override;
void TakeDamage(int damageType, float damage) override;
float GetHealth() override;
void ChangeRoom(int roomID);
inline friend void swap(Player &lhs, Player &rhs) noexcept {
using std::swap;
swap(lhs.id, rhs.id);
swap(lhs.name, rhs.name);
swap(lhs.description, rhs.description);
swap(lhs.stats, rhs.stats);
swap(lhs.level, rhs.level);
}
~Player();
};
+34 -4
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@@ -4,7 +4,8 @@
#include <string>
#include <vector>
#include "json.hpp"
#include "object.h"
#include "player.h"
#include "scenery.h"
using json = nlohmann::json;
@@ -18,29 +19,58 @@ struct Exit {
friend void to_json(json &j, const Exit &e);
};
static std::map<char *, Direction> directions{{"N", N}, {"S", S}, {"E", E}, {"W", W}};
static std::map<Direction, const char *> directionChar{{N, "N"}, {S, "S"}, {E, "E"}, {W, "W"}};
static std::map<std::string, Direction> directions{{"N", N}, {"S", S}, {"E", E}, {"W", W}};
static std::map<Direction, std::string> directionChar{{N, "N"}, {S, "S"}, {E, "E"}, {W, "W"}};
class Room {
private:
int id;
std::string name;
std::string description;
Player player;
std::vector<Exit> exits;
std::vector<Scenery> scenery; /// ToDo: Replace with entity component system
public:
Room();
Room(int id, std::string name, std::string desc, std::vector<Exit> e);
Room(int i, std::string n, std::string desc, std::vector<Exit> e, std::vector<Scenery> s);
Room(const Room &r);
void Enter(Player &p);
void PrintAvalibleExits();
void Print() const;
int GetID() const { return id; }
bool ValidDirection(Direction d);
inline bool operator==(const Room &rhs) const {
if (id == rhs.id) {
return true;
}
return false;
}
inline bool operator!=(const Room &rhs) const {
if (id != rhs.id) {
return true;
}
return false;
}
Room &operator=(Room rhs);
~Room();
friend void to_json(nlohmann::json &j, const Room &r);
friend void from_json(const nlohmann::json &j, Room &r);
inline friend void swap(Room &lhs, Room &rhs) noexcept {
using std::swap;
swap(lhs.id, rhs.id);
swap(lhs.name, rhs.name);
swap(lhs.description, rhs.description);
swap(lhs.player, rhs.player);
swap(lhs.exits, rhs.exits);
swap(lhs.scenery, rhs.scenery);
}
};
+9 -8
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@@ -1,16 +1,17 @@
#pragma once
#include <iostream>
#include <iomanip>
#include <iostream>
#include "object.h"
class Scenery : Object
{
private:
bool containsItem;
public:
class Scenery : public Object {
public:
Scenery();
Scenery(int i, std::string n, std::string desc, std::vector<std::string> k, ObjectType t, bool cT, int rID);
void Examine();
void Interact();
~Scenery();
void Interact() override;
friend void from_json(const nlohmann::json &j, Scenery &s);
friend void to_json(json &j, const Scenery &s);
};
-7
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@@ -1,7 +0,0 @@
#pragma once
#include <iostream>
#include <iomanip>
#include "object.h"
class Scenery : Object
+10
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@@ -0,0 +1,10 @@
#pragma once
#include "room.h"
class World {
private:
std::vector<std::vector<Room>> rooms;
public:
void Init();
};
+22 -10
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@@ -1,6 +1,5 @@
#include "CommandParser.h"
#include <algorithm>
#include <cstring>
#include <iostream>
#include <sstream>
@@ -24,10 +23,6 @@ std::vector<std::string> CommandParser::Verb(std::stringstream &sentences) {
}
}
if (verbs.empty()) {
CommandUnrecognized();
}
return verbs;
}
@@ -44,19 +39,21 @@ std::vector<std::string> CommandParser::Noun(std::stringstream &sentences) {
return nouns;
}
int CommandParser::Parse() {
std::string cmd;
std::string word;
std::string noun;
std::string noun = "";
std::vector<std::string> verbs;
std::vector<std::string> nouns;
FUNCTION toRun;
printf("Please Enter a command \n");
printf("> ");
getline(std::cin, cmd);
std::cin.clear();
cmd[0] = toupper(cmd[0]);
std::stringstream c(cmd);
@@ -64,13 +61,28 @@ int CommandParser::Parse() {
nouns = Noun(c);
for (const auto &verb: verbs) {
if (!commands[verb]) {
printf("Sorry kid, can't understand ya! \n");
CommandUnrecognized();
break;
}
commands[verb]("");
for (const auto &n: nouns) {
noun = n;
}
toRun = commands[verb];
}
if (toRun) {
toRun(noun);
}
cmd.clear();
word.clear();
verbs.clear();
nouns.clear();
c.clear();
toRun = nullptr;
return 0;
}
+83 -20
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@@ -1,13 +1,16 @@
#include "game.h"
#include <cstdio>
#include <filesystem>
#include <fstream>
#include "player.h"
bool isActive;
std::vector<std::vector<Room>> rooms;
Game::Game() {
curX = 0;
curY = 0;
isActive = false;
progress = 0;
Init();
}
bool Game::Init() {
@@ -18,6 +21,17 @@ bool Game::Init() {
rooms[i].resize(MAP_WIDTH);
}
filePath = fs::absolute(filePath);
if (!fs::exists(filePath)) {
printf("File Read error! Could not find Json at: \n");
printf("%s", filePath.c_str());
isActive = false;
return false;
}
// Read rooms into buffer
stream.open(absolute(filePath));
json = nlohmann::json::parse(stream);
@@ -30,13 +44,12 @@ bool Game::Init() {
parser.AddCommand("Move", Move);
parser.AddCommand("Look", Look);
currentRoom = rooms[curY][curX];
player.ChangeRoom(currentRoom.GetID());
currentRoom.Print();
ChangeRoom(rooms[0][0]);
return true;
}
void Game::Run() {
while (isActive) {
parser.Parse();
@@ -46,55 +59,105 @@ void Game::Run() {
bool Game::Save() { return false; }
int Quit(std::string n) {
isActive = false;
void Game::ChangeRoom(const Room &r) {
if (currentRoom != r) {
currentRoom = r;
currentRoom.Enter(player);
}
}
int Quit(const std::string &n) {
printf("Bye Bye! \nb");
Game::Instance().SetIsActive(false);
return 0;
}
int Move(const std::string &c) {
int Move(std::string c) {
std::string dirInput = c;
std::string dirInput;
int tmpX = curX, tmpY = curY;
if (dirInput.empty()) {
printf("What Direction: ");
std::cin >> dirInput;
dirInput[0] = toupper(dirInput[0]);
}
const Direction dir = directions[dirInput.data()];
Direction dir = directions[dirInput.data()];
if (!Game::instance().GetCurrentRoom().ValidDirection(dir)) {
if (!Game::Instance().GetCurrentRoom().ValidDirection(dir)) {
printf("Sorry, can't move that direction kiddo \n");
return 0;
}
switch (dir) {
case N:
curY += 1;
tmpY -= 1;
if (tmpY > 0 && tmpY < MAP_HEIGHT) {
curY = tmpY;
} else {
printf("Ye hit a wall of some kind! \n");
return -1;
}
break;
case S:
curY -= 1;
tmpY += 1;
if (tmpY > 0 && tmpY < MAP_HEIGHT) {
curY = tmpY;
} else {
printf("Ye hit a wall of some kind! \n");
return -1;
}
break;
case E:
curX += 1;
tmpX += 1;
if (tmpX > 0 && tmpX < MAP_WIDTH) {
curX = tmpX;
} else {
printf("Ye hit a wall of some kind! \n");
return -1;
}
break;
case W:
curX -= 1;
tmpX -= 1;
if (tmpX > 0 && tmpX < MAP_WIDTH) {
curX = tmpX;
} else {
printf("Ye hit a wall of some kind! \n");
return -1;
}
break;
default:
printf("Incorrect direction \n");
return 0;
break;
};
Room temp;
try {
temp = rooms.at(curY).at(curX);
} catch (std::out_of_range) {
printf("Error, Room Data non existent \n");
return -1;
}
Game::Instance().ChangeRoom(temp);
return 0;
}
int Look(std::string c) {
Room cur = Game::instance().GetCurrentRoom();
int Look(const std::string &c) {
Room cur = Game::Instance().GetCurrentRoom();
cur.Print();
printf("\n");
cur.PrintAvalibleExits();
return 0;
}
Game::~Game() {
isActive = false;
progress = 0;
}
-7
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@@ -1,7 +0,0 @@
#include <iostream>
int main()
{
return 0;
}
+23 -10
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@@ -1,9 +1,25 @@
#include "player.h"
#include <algorithm>
#include <string>
Player::Player() { Init(); }
Player::Player(Player &rhs) {
id = rhs.id;
level = rhs.level;
stats = rhs.stats;
name = rhs.name;
description = rhs.description;
}
Player &Player::operator=(Player &rhs) {
swap(*this, rhs);
return *this;
}
void Player::Init() {
// initialize stats, room location, inventory and item data
stats = Stats{100.0f, 50.00f, 150.00f, 50.00f};
name = "Player";
}
@@ -19,13 +35,10 @@ void Player::TakeDamage(int damageType, float damage) {
float Player::GetHealth() { return 0.0f; }
void Player::ChangeRoom(int roomID) {
if (prevRoomID == roomID) {
curRoomID = prevRoomID;
}
else if (curRoomID != roomID) {
prevRoomID = curRoomID;
curRoomID = roomID;
}
Player::~Player() {
id = -1;
level = -1;
stats = {};
name.erase();
description.erase();
}
+24 -8
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@@ -1,4 +1,5 @@
#include "room.h"
#include <cstdio>
#include "game.h"
@@ -9,11 +10,12 @@ Room::Room() {
exits.clear();
}
Room::Room(int id, std::string n, std::string desc, std::vector<Exit> e) {
id = id;
name = n;
description = desc;
exits = e;
Room::Room(int i, std::string n, std::string desc, std::vector<Exit> e, std::vector<Scenery> s) {
id = i;
name = std::move(n);
description = std::move(desc);
exits = std::move(e);
scenery = std::move(s);
}
Room::Room(const Room &r) {
@@ -21,6 +23,7 @@ Room::Room(const Room &r) {
name = r.name;
description = r.description;
exits = r.exits;
scenery = r.scenery;
}
Room::~Room() {
@@ -30,6 +33,16 @@ Room::~Room() {
exits.clear();
}
void Room::Enter(Player &p) {
player = p;
Print();
}
Room &Room::operator=(Room rhs) {
swap(*this, rhs);
return *this;
}
void Room::Print() const {
printf("%s\n", name.c_str());
printf("%s\n", description.c_str());
@@ -38,7 +51,8 @@ void Room::Print() const {
void Room::PrintAvalibleExits() {
printf("Available exits are: \n");
for (const auto &exit: exits) {
printf(directionChar[exit.dir] + '\n');
printf(directionChar[exit.dir].c_str());
printf("\n");
}
}
@@ -65,8 +79,10 @@ void from_json(const json &j, Room &r) {
j.at("name").get_to(r.name);
j.at("description").get_to(r.description);
j.at("exits").get_to(r.exits);
j.at("scenery").get_to(r.scenery);
}
void to_json(nlohmann::json &j, const Room &r) {
j = json{{"id", r.id}, {"name", r.name}, {"description", r.description}, {"exits", r.exits}};
void to_json(json &j, const Room &r) {
j = json{
{"id", r.id}, {"name", r.name}, {"description", r.description}, {"exits", r.exits}, {"scenery", r.scenery}};
}
+29 -18
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@@ -1,29 +1,40 @@
#include "scenery.h"
Scenery::Scenery()
{
Scenery::Scenery() {
type = ObjectType::SCENERY;
name = "Scenery";
containsItem = false;
}
void Scenery::Interact()
{
if (containsItem)
{
// Give Item
}
Examine();
Scenery::Scenery(int i, std::string n, std::string desc, std::vector<std::string> k, ObjectType t, bool cT, int rID) {
id = i;
name = std::move(n);
description = std::move(desc);
keywords = std::move(k);
type = t;
canTake = cT;
roomIdItBelongsTo = rID;
}
void Scenery::Examine()
{
printf("%s\n", GetDescription());
void Scenery::Interact() { Examine(); }
void Scenery::Examine() { printf("%s\n", GetDescription().data()); }
void from_json(const json &j, Scenery &s) {
j.at("id").get_to(s.id);
j.at("name").get_to(s.name);
j.at("description").get_to(s.description);
j.at("keywords").get_to(s.keywords);
j.at("type").get_to(s.type);
j.at("canTake").get_to(s.canTake);
j.at("roomIdItBelongsTo").get_to(s.roomIdItBelongsTo);
}
Scenery::~Scenery()
{
type = ObjectType::NONE;
name = "";
keywords.clear();
void to_json(json &j, const Scenery &s) {
j = json{{"id", s.id},
{"name", s.name},
{"description", s.description},
{"keywords", s.keywords},
{"type", s.type},
{"canTake", s.canTake},
{"roomIdItBelongsTo", s.roomIdItBelongsTo}};
}
-1
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@@ -1 +0,0 @@
#include "object.h"
+3
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@@ -0,0 +1,3 @@
#include "world.h"
void World::Init() { return; }
+79 -13
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@@ -1,35 +1,101 @@
[
[
{
"description": "A fascinating Room. There's ... nothing in it, neat.",
"description": "First Test Room",
"exits": [
{
"dir": 1,
"exitID": 0,
"isLocked": false
},
{
"dir": 2,
"exitID": 1,
"isLocked": false
}
],
"id": 0,
"name": "Test Room 1",
"scenery": [
{
"canTake": false,
"description": "A Grey Rock",
"id": 0,
"keywords": [
"Rock"
],
"name": "Rock",
"roomIdItBelongsTo": 0,
"type": 1
}
]
},
{
"description": "A court yard",
"exits": [
{
"dir": 3,
"exitID": 2,
"isLocked": false
},
{
"dir": 2,
"exitID": 3,
"isLocked": false
},
{
"dir": 1,
"exitID": 2,
"exitID": 4,
"isLocked": false
}
],
"id": -8528,
"name": "Test Room 1"
},
"id": 1,
"name": "Test Room 2",
"scenery": [
{
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# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__)
# define COMPILER_ID "GNU"
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__DCC__) && defined(_DIAB_TOOL)
# define COMPILER_ID "Diab"
# define COMPILER_VERSION_MAJOR DEC(__VERSION_MAJOR_NUMBER__)
# define COMPILER_VERSION_MINOR DEC(__VERSION_MINOR_NUMBER__)
# define COMPILER_VERSION_PATCH DEC(__VERSION_ARCH_FEATURE_NUMBER__)
# define COMPILER_VERSION_TWEAK DEC(__VERSION_BUG_FIX_NUMBER__)
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
# define COMPILER_ID "SDCC"
# if defined(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
# else
/* SDCC = VRP */
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "ARM"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__) || defined(__CPARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#elif defined(__RENESAS__)
# if defined(__CCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__CCRL__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__CCRH__)
# define ARCHITECTURE_ID "RH850"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#define C_STD_99 199901L
#define C_STD_11 201112L
#define C_STD_17 201710L
#define C_STD_23 202311L
#ifdef __STDC_VERSION__
# define C_STD __STDC_VERSION__
#endif
#if !defined(__STDC__) && !defined(__clang__) && !defined(__RENESAS__)
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
# define C_VERSION "90"
# else
# define C_VERSION
# endif
#elif C_STD > C_STD_17
# define C_VERSION "23"
#elif C_STD > C_STD_11
# define C_VERSION "17"
#elif C_STD > C_STD_99
# define C_VERSION "11"
#elif C_STD >= C_STD_99
# define C_VERSION "99"
#else
# define C_VERSION "90"
#endif
const char* info_language_standard_default =
"INFO" ":" "standard_default[" C_VERSION "]";
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
defined(__TI_COMPILER_VERSION__) || defined(__RENESAS__)) && \
!defined(__STRICT_ANSI__)
"ON"
#else
"OFF"
#endif
"]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#if defined(COMPILER_VERSION_INTERNAL) || defined(COMPILER_VERSION_INTERNAL_STR)
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_standard_default[argc];
require += info_language_extensions_default[argc];
(void)argv;
return require;
}
#endif
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@@ -1,949 +0,0 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
#if !defined(__has_include)
/* If the compiler does not have __has_include, pretend the answer is
always no. */
# define __has_include(x) 0
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
except that a few beta releases use the old format with V=2021. */
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
/* The third version component from --version is an update index,
but no macro is provided for it. */
# define COMPILER_VERSION_PATCH DEC(0)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a version is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__open_xl__) && defined(__clang__)
# define COMPILER_ID "IBMClang"
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(__clang__) && defined(__cray__)
# define COMPILER_ID "CrayClang"
# define COMPILER_VERSION_MAJOR DEC(__cray_major__)
# define COMPILER_VERSION_MINOR DEC(__cray_minor__)
# define COMPILER_VERSION_PATCH DEC(__cray_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__CLANG_FUJITSU)
# define COMPILER_ID "FujitsuClang"
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
#elif defined(__FUJITSU)
# define COMPILER_ID "Fujitsu"
# if defined(__FCC_version__)
# define COMPILER_VERSION __FCC_version__
# elif defined(__FCC_major__)
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
# endif
# if defined(__fcc_version)
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
# elif defined(__FCC_VERSION)
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
# endif
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__TASKING__)
# define COMPILER_ID "Tasking"
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
#elif defined(__ORANGEC__)
# define COMPILER_ID "OrangeC"
# define COMPILER_VERSION_MAJOR DEC(__ORANGEC_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__ORANGEC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__ORANGEC_PATCHLEVEL__)
#elif defined(__RENESAS__)
# define COMPILER_ID "Renesas"
/* __RENESAS_VERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__RENESAS_VERSION__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR HEX(__RENESAS_VERSION__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__RENESAS_VERSION__ >> 8 & 0xFF)
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION/100 % 100)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__) && defined(__ti__)
# define COMPILER_ID "TIClang"
# define COMPILER_VERSION_MAJOR DEC(__ti_major__)
# define COMPILER_VERSION_MINOR DEC(__ti_minor__)
# define COMPILER_VERSION_PATCH DEC(__ti_patchlevel__)
# define COMPILER_VERSION_INTERNAL DEC(__ti_version__)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
# define COMPILER_ID "LCC"
# define COMPILER_VERSION_MAJOR DEC(__LCC__ / 100)
# define COMPILER_VERSION_MINOR DEC(__LCC__ % 100)
# if defined(__LCC_MINOR__)
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
# endif
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
# define SIMULATE_ID "GNU"
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(_ADI_COMPILER)
# define COMPILER_ID "ADSP"
#if defined(__VERSIONNUM__)
/* __VERSIONNUM__ = 0xVVRRPPTT */
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
#elif defined(__DCC__) && defined(_DIAB_TOOL)
# define COMPILER_ID "Diab"
# define COMPILER_VERSION_MAJOR DEC(__VERSION_MAJOR_NUMBER__)
# define COMPILER_VERSION_MINOR DEC(__VERSION_MINOR_NUMBER__)
# define COMPILER_VERSION_PATCH DEC(__VERSION_ARCH_FEATURE_NUMBER__)
# define COMPILER_VERSION_TWEAK DEC(__VERSION_BUG_FIX_NUMBER__)
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
it is the native compiler. */
#elif defined(__hpux) || defined(__hpua)
# define COMPILER_ID "HP"
#else /* unknown compiler */
# define COMPILER_ID ""
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
#ifdef SIMULATE_ID
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
#endif
#ifdef __QNXNTO__
char const* qnxnto = "INFO" ":" "qnxnto[]";
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
#endif
#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
#if defined(__linux) || defined(__linux__) || defined(linux)
# define PLATFORM_ID "Linux"
#elif defined(__MSYS__)
# define PLATFORM_ID "MSYS"
#elif defined(__CYGWIN__)
# define PLATFORM_ID "Cygwin"
#elif defined(__MINGW32__)
# define PLATFORM_ID "MinGW"
#elif defined(__APPLE__)
# define PLATFORM_ID "Darwin"
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
# define PLATFORM_ID "Windows"
#elif defined(__FreeBSD__) || defined(__FreeBSD)
# define PLATFORM_ID "FreeBSD"
#elif defined(__NetBSD__) || defined(__NetBSD)
# define PLATFORM_ID "NetBSD"
#elif defined(__OpenBSD__) || defined(__OPENBSD)
# define PLATFORM_ID "OpenBSD"
#elif defined(__sun) || defined(sun)
# define PLATFORM_ID "SunOS"
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
# elif defined(_ADI_COMPILER)
# define PLATFORM_ID "ADSP"
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__clang__) && defined(__ti__)
# if defined(__ARM_ARCH)
# define ARCHITECTURE_ID "ARM"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
# elif defined(__ADSPSHARC__)
# define ARCHITECTURE_ID "SHARC"
# elif defined(__ADSPBLACKFIN__)
# define ARCHITECTURE_ID "Blackfin"
#elif defined(__TASKING__)
# if defined(__CTC__) || defined(__CPTC__)
# define ARCHITECTURE_ID "TriCore"
# elif defined(__CMCS__)
# define ARCHITECTURE_ID "MCS"
# elif defined(__CARM__) || defined(__CPARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__CARC__)
# define ARCHITECTURE_ID "ARC"
# elif defined(__C51__)
# define ARCHITECTURE_ID "8051"
# elif defined(__CPCP__)
# define ARCHITECTURE_ID "PCP"
# else
# define ARCHITECTURE_ID ""
# endif
#elif defined(__RENESAS__)
# if defined(__CCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__CCRL__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__CCRH__)
# define ARCHITECTURE_ID "RH850"
# else
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number. */
#ifdef COMPILER_VERSION
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
/* Construct a string literal encoding the version number components. */
#elif defined(COMPILER_VERSION_MAJOR)
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#elif defined(COMPILER_VERSION_INTERNAL_STR)
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#define CXX_STD_98 199711L
#define CXX_STD_11 201103L
#define CXX_STD_14 201402L
#define CXX_STD_17 201703L
#define CXX_STD_20 202002L
#define CXX_STD_23 202302L
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG)
# if _MSVC_LANG > CXX_STD_17
# define CXX_STD _MSVC_LANG
# elif _MSVC_LANG == CXX_STD_17 && defined(__cpp_aggregate_paren_init)
# define CXX_STD CXX_STD_20
# elif _MSVC_LANG > CXX_STD_14 && __cplusplus > CXX_STD_17
# define CXX_STD CXX_STD_20
# elif _MSVC_LANG > CXX_STD_14
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-76
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@@ -1,76 +0,0 @@
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+54 -3
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@@ -1,9 +1,60 @@
#include <chrono>
#include "game.h"
int main(int argc, char *argv[]) {
Game game; // Calls default constructor which Initializes GAME
void EditRooms() {
while (Game::GetIsActive()) {
fs::path path("Resources/rooms.json");
std::vector<std::vector<Room>> roomDat = {
{
{
0,
"Test Room 1",
"First Test Room",
{{0, S, false}, {1, E, false}},
{
{0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0},
},
},
{1,
"Test Room 2",
"A court yard",
{{2, W, false}, {3, E, false}, {4, S, false}},
{{1,
"Tree",
"A fine looking Tree stands in the courtyard",
{"Tree"},
ObjectType::SCENERY,
false,
1}}},
},
{{3,
"Test Room 3",
"You can hear the sound of a waterfall nearby",
{{5, N, false}, {6, E, false}},
{{3, "Waterfall", "A fine waterfall on a cliff", {"Waterfall"}, ObjectType::SCENERY, false, 3}}}}};
nlohmann::json j(roomDat);
std::fstream outFile(absolute(path), std::fstream::in | std::fstream::out | std::fstream::app);
outFile << std::setw(4) << j << std::endl;
outFile.close();
}
int main(int argc, char *argv[]) {
Game game;
double delta;
double t;
// double current_time =
if (!game) {
game.Init();
Game::SetGameInstance(&game);
}
while (game.GetIsActive()) {
game.Run();
}