#include "scenery.h" Scenery::Scenery() { type = ObjectType::SCENERY; name = "Scenery"; containsItem = false; } void Scenery::Interact() { if (containsItem) { // Give Item } Examine(); } void Scenery::Examine() { printf("%s\n", GetDescription()); } Scenery::~Scenery() { type = ObjectType::NONE; name = ""; keywords.clear(); }