#pragma once #include #include #include "object.h" class Scenery : public Object { public: Scenery(); Scenery(int i, std::string n, std::string desc, std::vector k, ObjectType t, bool cT, int rID); void Examine(); void Interact() override; friend void from_json(const nlohmann::json &j, Scenery &s); friend void to_json(json &j, const Scenery &s); };