#include #include "game.h" void EditRooms() { fs::path path("Resources/rooms.json"); std::vector> roomDat = { { { 0, "Test Room 1", "First Test Room", {{0, S, false}, {1, E, false}}, { {0, "Rock", "A Grey Rock", {"Rock"}, ObjectType::SCENERY, false, 0}, }, }, {1, "Test Room 2", "A court yard", {{2, W, false}, {3, E, false}, {4, S, false}}, {{1, "Tree", "A fine looking Tree stands in the courtyard", {"Tree"}, ObjectType::SCENERY, false, 1}}}, }, {{3, "Test Room 3", "You can hear the sound of a waterfall nearby", {{5, N, false}, {6, E, false}}, {{3, "Waterfall", "A fine waterfall on a cliff", {"Waterfall"}, ObjectType::SCENERY, false, 3}}}}}; nlohmann::json j(roomDat); std::fstream outFile(absolute(path), std::fstream::in | std::fstream::out | std::fstream::app); outFile << std::setw(4) << j << std::endl; outFile.close(); } int main(int argc, char *argv[]) { Game game; double delta; double t; // double current_time = if (!game) { game.Init(); Game::SetGameInstance(&game); } while (game.GetIsActive()) { game.Run(); } return 0; }