85 lines
1.7 KiB
C++
85 lines
1.7 KiB
C++
#pragma once
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include "CommandParser.h"
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#include "game.h"
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#include "json.hpp"
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#include "player.h"
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#include "room.h"
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static int curX, curY;
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extern std::vector<std::vector<Room>> rooms;
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#define MAP_HEIGHT 5
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#define MAP_WIDTH 5
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namespace fs = std::filesystem;
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class Game {
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private:
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Player player;
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int progress;
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CommandParser parser;
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nlohmann::json json;
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fs::path filePath = "Resources/Rooms.json";
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std::ifstream stream;
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bool isActive;
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inline static Game *game_;
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// Likely need to make sure Player is ADDED to room
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// We want player and objects to exist IN room
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Room currentRoom;
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public:
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Game();
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Game(Game& rhs);
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Game& operator=(Game& rhs);
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inline bool GetIsActive() const { return isActive; }
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bool Init();
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void Run();
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bool Save();
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void ChangeRoom(Room r);
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Room GetCurrentRoom() { return currentRoom; }
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inline bool operator!() const {
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if (isActive) {
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return false;
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}
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return true;
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}
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void SetIsActive(const bool active) { isActive = active; }
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static Game &Instance() {
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if (game_ == nullptr) {
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game_ = new Game();
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game_->Init();
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}
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return *game_;
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}
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inline friend void swap(Game &lhs, Game &rhs)
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{
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using std::swap;
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swap(lhs.isActive, rhs.isActive);
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swap(lhs.progress, rhs.progress);
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swap(lhs.player, rhs.player);
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swap(lhs.parser, rhs.parser);
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}
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~Game();
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};
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// Commands
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static int Quit(const std::string &n);
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static int Move(const std::string &c);
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static int Look(const std::string &c);
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