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Text-Adventure/Engine/headers/player.h
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#pragma once
#include <iostream>
#include <math.h>
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#include <string>
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#include "creature.h"
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class Player : Creature {
private:
// Inventory inventory;
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// Lets keep the room a loose reference to avoid to many hardcoded details and other info
int curRoomID = -1;
int prevRoomID = -1;
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public:
void Init() override;
void LevelUp() override;
void Die() override;
void TakeDamage(int damageType, float damage) override;
float GetHealth() override;
void ChangeRoom(int roomID);
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};