Implement basic rooms and navigation
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Generated
+6
@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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+37
-27
@@ -1,41 +1,51 @@
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include <iostream>
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#include <math.h>
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#include <string>
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#include <vector>
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enum DmgType {SINGLE, MULTI};
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enum DmgType { SINGLE, MULTI };
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struct Stat
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{
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int statID;
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std::string statName;
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float stat;
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struct Stat {
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int statID;
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float stat;
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};
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class Creature
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{
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protected:
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int id;
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int level;
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std::vector<Stat> stats;
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std::string name;
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std::string description;
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struct Stats {
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float hp;
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float speed;
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float magic;
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float defense;
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};
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public:
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virtual void Init() = 0;
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virtual void LevelUp() = 0;
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virtual void Die() = 0;
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virtual void TakeDamage(int damageType, float damage) = 0;
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virtual float GetHealth() = 0;
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struct RoomInfo {
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int roomID;
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int x, y;
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};
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bool IsAlive() { return GetHealth() > 0; }
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void PrintDescription() { printf("%s\n", description); }
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void PrintName() { printf("%s\n", name); }
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class Creature {
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protected:
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int id = -1;
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int level = 0;
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Stats stats = {};
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// std::map<std::string, Stat> stats;
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std::string name;
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std::string description;
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virtual ~Creature() = default;
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public:
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virtual void Init() = 0;
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virtual void LevelUp() = 0;
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virtual void Die() = 0;
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virtual void TakeDamage(int damageType, float damage) = 0;
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virtual float GetHealth() = 0;
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bool IsAlive() { return GetHealth() > 0; }
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void PrintDescription() { printf("%s\n", description.c_str()); }
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void PrintName() { printf("%s\n", name.c_str()); }
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virtual ~Creature() = default;
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};
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@@ -1,6 +0,0 @@
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#pragma once
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#include <iostream>
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#include <iomanip>
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#include <math.h>
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#include <string>
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@@ -11,6 +11,9 @@
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extern bool isActive;
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extern int curX, curY;
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#define MAP_HEIGHT 5
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#define MAP_WIDTH 5
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@@ -40,4 +43,4 @@ public:
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static void SetIsActive(const bool active) { isActive = active; }
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};
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static int Exit(std::string n);
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static int Quit(std::string n);
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+15
-12
@@ -1,22 +1,25 @@
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#pragma once
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#include <iostream>
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#include <string>
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#include <math.h>
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#include <string>
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#include "creature.h"
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class Player : Creature
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{
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class Player : Creature {
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private:
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// Inventory inventory;
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private:
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// Inventory inventory;
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public:
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// Lets keep the room a loose reference to avoid to many hardcoded details and other info
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int curRoomID = -1;
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int prevRoomID = -1;
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void Init();
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void LevelUp();
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void Die();
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void TakeDamage(int damageType, float damage);
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float GetHealth();
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public:
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void Init() override;
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void LevelUp() override;
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void Die() override;
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void TakeDamage(int damageType, float damage) override;
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float GetHealth() override;
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void ChangeRoom(int roomID);
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};
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@@ -1,22 +0,0 @@
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#pragma once
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#include <iostream>
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#include <string>
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#include <math.h>
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#include "creature.h"
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class Player : Creature
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{
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private:
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// Inventory inventory;
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public:
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void Init();
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void LevelUp();
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void Die();
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void TakeDamage();
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};
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@@ -30,11 +30,15 @@ public:
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Room(int id, std::string name, std::string desc, std::vector<Exit> e);
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Room(const Room &r);
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int AvalibleExits() { return exits.size(); }
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int AvalibleExits() const { return exits.size(); }
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void Print() const;
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int GetID() const { return id; }
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~Room();
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friend void to_json(nlohmann::json &j, const Room &r);
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friend void from_json(const nlohmann::json &j, Room &r);
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};
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static int Move(std::string c);
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+8
-7
@@ -3,6 +3,8 @@
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bool isActive;
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int curX, curY;
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Game::Game() {
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progress = 0;
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Init();
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@@ -23,17 +25,16 @@ bool Game::Init() {
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rooms = json.get<std::vector<std::vector<Room>>>();
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player.Init();
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parser = CommandParser();
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parser.AddCommand("Exit", Quit);
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FUNCTION exit = Exit;
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parser.AddCommand("Exit", exit);
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// Initalize Objects
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currentRoom = rooms[0][0];
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player.ChangeRoom(currentRoom.GetID());
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currentRoom.Print();
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return true;
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}
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void Game::ChangeRoom(Direction dir) {}
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void Game::ChangeRoom(Direction dir) { currentRoom.Print(); }
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void Game::Run() {
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while (isActive) {
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@@ -44,7 +45,7 @@ void Game::Run() {
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bool Game::Save() { return false; }
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int Exit(std::string n) {
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int Quit(std::string n) {
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isActive = false;
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return 0;
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}
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+18
-15
@@ -1,28 +1,31 @@
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#include "player.h"
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void Player::Init()
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{
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// initalize stats, room location, inventory and item data
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void Player::Init() {
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// initialize stats, room location, inventory and item data
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stats = Stats{100.0f, 50.00f, 150.00f, 50.00f};
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name = "Player";
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}
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void Player::LevelUp()
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{
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void Player::LevelUp() {}
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void Player::Die() {
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// Now. You must, die!
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}
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void Player::Die()
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{
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// Now. You must, die!
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void Player::TakeDamage(int damageType, float damage) {
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// Ouch
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}
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void Player::TakeDamage(int damageType, float damage)
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{
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// Ouch
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}
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float Player::GetHealth() { return 0.0f; }
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float Player::GetHealth()
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{
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void Player::ChangeRoom(int roomID) {
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if (prevRoomID == roomID) {
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curRoomID = prevRoomID;
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}
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return 0.0f;
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else if (curRoomID != roomID) {
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prevRoomID = curRoomID;
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curRoomID = roomID;
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}
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}
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@@ -1,22 +0,0 @@
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#include "player.h"
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void Player::Init()
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{
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// initalize stats, room location, inventory and item data
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}
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void Player::LevelUp()
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{
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}
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void Player::Die()
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{
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// Now. You must, die!
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}
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void Player::TakeDamage()
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{
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// Ouch
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}
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+32
-2
@@ -1,5 +1,7 @@
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#include "room.h"
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#include "game.h"
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Room::Room() {
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id = -1;
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name = "Nothing";
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@@ -33,7 +35,6 @@ void Room::Print() const {
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printf("%s\n", description.c_str());
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}
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void from_json(const json &j, Exit &e) {
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j.at("exitID").get_to(e.exitID);
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j.at("dir").get_to(e.dir);
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@@ -50,7 +51,36 @@ void from_json(const json &j, Room &r) {
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j.at("exits").get_to(r.exits);
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}
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void to_json(nlohmann::json &j, const Room &r) {
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j = json{{"id", r.id}, {"name", r.name}, {"description", r.description}, {"exits", r.exits}};
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}
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int Move(std::string c) {
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char dir;
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printf("What Direction: ");
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std::cin >> dir;
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switch (dir) {
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case 'N':
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curY += 1;
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break;
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case 'S':
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curY -= 1;
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break;
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case 'E':
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curX += 1;
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break;
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case 'W':
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curX -= 1;
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break;
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default:
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return 0;
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break;
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};
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return 0;
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}
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