2026-08-07 13:10:07 -05:00
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#include "player.h"
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2026-08-20 08:10:07 -05:00
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void Player::Init() {
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// initialize stats, room location, inventory and item data
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stats = Stats{100.0f, 50.00f, 150.00f, 50.00f};
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2026-08-07 13:10:07 -05:00
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2026-08-20 08:10:07 -05:00
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name = "Player";
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2026-08-07 13:10:07 -05:00
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}
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2026-08-20 08:10:07 -05:00
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void Player::LevelUp() {}
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2026-08-07 13:10:07 -05:00
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2026-08-20 08:10:07 -05:00
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void Player::Die() {
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// Now. You must, die!
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2026-08-07 13:10:07 -05:00
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}
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2026-08-20 08:10:07 -05:00
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void Player::TakeDamage(int damageType, float damage) {
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// Ouch
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2026-08-07 13:10:07 -05:00
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}
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2026-08-20 08:10:07 -05:00
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float Player::GetHealth() { return 0.0f; }
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2026-08-07 13:10:07 -05:00
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2026-08-20 08:10:07 -05:00
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void Player::ChangeRoom(int roomID) {
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if (prevRoomID == roomID) {
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curRoomID = prevRoomID;
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}
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2026-08-07 13:10:07 -05:00
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2026-08-20 08:10:07 -05:00
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else if (curRoomID != roomID) {
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prevRoomID = curRoomID;
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curRoomID = roomID;
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}
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2026-08-07 13:10:07 -05:00
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}
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