Implement basic rooms and navigation

This commit is contained in:
Timothy O'Barr
2026-08-20 08:10:07 -05:00
parent 707b88c736
commit 9b72d1588e
11 changed files with 125 additions and 115 deletions
Generated
+6
View File
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
+35 -25
View File
@@ -1,41 +1,51 @@
#pragma once
#include <iostream>
#include <iomanip>
#include <iostream>
#include <math.h>
#include <string>
#include <vector>
enum DmgType {SINGLE, MULTI};
enum DmgType { SINGLE, MULTI };
struct Stat
{
int statID;
std::string statName;
float stat;
struct Stat {
int statID;
float stat;
};
class Creature
{
protected:
int id;
int level;
std::vector<Stat> stats;
std::string name;
std::string description;
struct Stats {
float hp;
float speed;
float magic;
float defense;
};
public:
virtual void Init() = 0;
virtual void LevelUp() = 0;
virtual void Die() = 0;
virtual void TakeDamage(int damageType, float damage) = 0;
virtual float GetHealth() = 0;
struct RoomInfo {
int roomID;
int x, y;
};
class Creature {
protected:
int id = -1;
int level = 0;
Stats stats = {};
// std::map<std::string, Stat> stats;
std::string name;
std::string description;
bool IsAlive() { return GetHealth() > 0; }
public:
virtual void Init() = 0;
virtual void LevelUp() = 0;
virtual void Die() = 0;
virtual void TakeDamage(int damageType, float damage) = 0;
virtual float GetHealth() = 0;
void PrintDescription() { printf("%s\n", description); }
void PrintName() { printf("%s\n", name); }
virtual ~Creature() = default;
bool IsAlive() { return GetHealth() > 0; }
void PrintDescription() { printf("%s\n", description.c_str()); }
void PrintName() { printf("%s\n", name.c_str()); }
virtual ~Creature() = default;
};
-6
View File
@@ -1,6 +0,0 @@
#pragma once
#include <iostream>
#include <iomanip>
#include <math.h>
#include <string>
+4 -1
View File
@@ -11,6 +11,9 @@
extern bool isActive;
extern int curX, curY;
#define MAP_HEIGHT 5
#define MAP_WIDTH 5
@@ -40,4 +43,4 @@ public:
static void SetIsActive(const bool active) { isActive = active; }
};
static int Exit(std::string n);
static int Quit(std::string n);
+14 -11
View File
@@ -1,22 +1,25 @@
#pragma once
#include <iostream>
#include <string>
#include <math.h>
#include <string>
#include "creature.h"
class Player : Creature
{
class Player : Creature {
private:
// Inventory inventory;
private:
// Inventory inventory;
// Lets keep the room a loose reference to avoid to many hardcoded details and other info
int curRoomID = -1;
int prevRoomID = -1;
public:
public:
void Init() override;
void LevelUp() override;
void Die() override;
void TakeDamage(int damageType, float damage) override;
float GetHealth() override;
void Init();
void LevelUp();
void Die();
void TakeDamage(int damageType, float damage);
float GetHealth();
void ChangeRoom(int roomID);
};
-22
View File
@@ -1,22 +0,0 @@
#pragma once
#include <iostream>
#include <string>
#include <math.h>
#include "creature.h"
class Player : Creature
{
private:
// Inventory inventory;
public:
void Init();
void LevelUp();
void Die();
void TakeDamage();
};
+5 -1
View File
@@ -30,11 +30,15 @@ public:
Room(int id, std::string name, std::string desc, std::vector<Exit> e);
Room(const Room &r);
int AvalibleExits() { return exits.size(); }
int AvalibleExits() const { return exits.size(); }
void Print() const;
int GetID() const { return id; }
~Room();
friend void to_json(nlohmann::json &j, const Room &r);
friend void from_json(const nlohmann::json &j, Room &r);
};
static int Move(std::string c);
+8 -7
View File
@@ -3,6 +3,8 @@
bool isActive;
int curX, curY;
Game::Game() {
progress = 0;
Init();
@@ -23,17 +25,16 @@ bool Game::Init() {
rooms = json.get<std::vector<std::vector<Room>>>();
player.Init();
parser = CommandParser();
parser.AddCommand("Exit", Quit);
FUNCTION exit = Exit;
parser.AddCommand("Exit", exit);
// Initalize Objects
currentRoom = rooms[0][0];
player.ChangeRoom(currentRoom.GetID());
currentRoom.Print();
return true;
}
void Game::ChangeRoom(Direction dir) {}
void Game::ChangeRoom(Direction dir) { currentRoom.Print(); }
void Game::Run() {
while (isActive) {
@@ -44,7 +45,7 @@ void Game::Run() {
bool Game::Save() { return false; }
int Exit(std::string n) {
int Quit(std::string n) {
isActive = false;
return 0;
}
+18 -15
View File
@@ -1,28 +1,31 @@
#include "player.h"
void Player::Init()
{
// initalize stats, room location, inventory and item data
void Player::Init() {
// initialize stats, room location, inventory and item data
stats = Stats{100.0f, 50.00f, 150.00f, 50.00f};
name = "Player";
}
void Player::LevelUp()
{
void Player::LevelUp() {}
void Player::Die() {
// Now. You must, die!
}
void Player::Die()
{
// Now. You must, die!
void Player::TakeDamage(int damageType, float damage) {
// Ouch
}
void Player::TakeDamage(int damageType, float damage)
{
// Ouch
}
float Player::GetHealth() { return 0.0f; }
float Player::GetHealth()
{
void Player::ChangeRoom(int roomID) {
if (prevRoomID == roomID) {
curRoomID = prevRoomID;
}
return 0.0f;
else if (curRoomID != roomID) {
prevRoomID = curRoomID;
curRoomID = roomID;
}
}
-22
View File
@@ -1,22 +0,0 @@
#include "player.h"
void Player::Init()
{
// initalize stats, room location, inventory and item data
}
void Player::LevelUp()
{
}
void Player::Die()
{
// Now. You must, die!
}
void Player::TakeDamage()
{
// Ouch
}
+32 -2
View File
@@ -1,5 +1,7 @@
#include "room.h"
#include "game.h"
Room::Room() {
id = -1;
name = "Nothing";
@@ -33,7 +35,6 @@ void Room::Print() const {
printf("%s\n", description.c_str());
}
void from_json(const json &j, Exit &e) {
j.at("exitID").get_to(e.exitID);
j.at("dir").get_to(e.dir);
@@ -50,7 +51,36 @@ void from_json(const json &j, Room &r) {
j.at("exits").get_to(r.exits);
}
void to_json(nlohmann::json &j, const Room &r) {
j = json{{"id", r.id}, {"name", r.name}, {"description", r.description}, {"exits", r.exits}};
}
int Move(std::string c) {
char dir;
printf("What Direction: ");
std::cin >> dir;
switch (dir) {
case 'N':
curY += 1;
break;
case 'S':
curY -= 1;
break;
case 'E':
curX += 1;
break;
case 'W':
curX -= 1;
break;
default:
return 0;
break;
};
return 0;
}