Files

77 lines
1.8 KiB
C++

#pragma once
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include "json.hpp"
#include "player.h"
#include "scenery.h"
using json = nlohmann::json;
enum Direction { N, S, E, W };
struct Exit {
int exitID;
Direction dir;
bool isLocked;
friend void from_json(const json &j, Exit &e);
friend void to_json(json &j, const Exit &e);
};
static std::map<std::string, Direction> directions{{"N", N}, {"S", S}, {"E", E}, {"W", W}};
static std::map<Direction, std::string> directionChar{{N, "N"}, {S, "S"}, {E, "E"}, {W, "W"}};
class Room {
private:
int id;
std::string name;
std::string description;
Player player;
std::vector<Exit> exits;
std::vector<Scenery> scenery; /// ToDo: Replace with entity component system
public:
Room();
Room(int i, std::string n, std::string desc, std::vector<Exit> e, std::vector<Scenery> s);
Room(const Room &r);
void Enter(Player &p);
void PrintAvalibleExits();
void Print() const;
int GetID() const { return id; }
bool ValidDirection(Direction d);
inline bool operator==(const Room &rhs) const {
if (id == rhs.id) {
return true;
}
return false;
}
inline bool operator!=(const Room &rhs) const {
if (id != rhs.id) {
return true;
}
return false;
}
Room &operator=(Room rhs);
~Room();
friend void to_json(nlohmann::json &j, const Room &r);
friend void from_json(const nlohmann::json &j, Room &r);
inline friend void swap(Room &lhs, Room &rhs) noexcept {
using std::swap;
swap(lhs.id, rhs.id);
swap(lhs.name, rhs.name);
swap(lhs.description, rhs.description);
swap(lhs.player, rhs.player);
swap(lhs.exits, rhs.exits);
swap(lhs.scenery, rhs.scenery);
}
};